Puzzlescript_Revised_Sokoban
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | qu1te |
Made with | PuzzleScript |
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | qu1te |
Made with | PuzzleScript |
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Prompt 2:
The interaction between the yellow sprite that gets added in the third level and the blue main sprite that is being used to reach the goals in the game is interesting. At first, I struggled to figure out the function of the yellow sprite and how it could be used to help me through the levels. When I got to level 4, I had to do a bit of moving around to figure out how to move the yellow sprite to align with the blue to get through the wall. The need for them to align with one another, while they both move in different ways, was at first a bit confusing, but then became an interesting aspect of the game. Then, beyond the yellow sprite's function in helping you go through walls, it was also interesting to me that it got in the way when I tried to move. As a result, I was forced to experiment with moving that yellow sprite out of the way on its own, so that I could advance. I do feel that maybe it could've been used even further as I felt like once it was out of the way, it didn't really affect my gameplay much. A couple other interactions that I found interesting were 1. The ability to stand above the pickaxe to eliminate the sand block below it and 2. the ability of the pickaxe to remove the target. The second interaction created a scenario where I needed to restart the level. The pink sprite and the separate ways in which that interacted with the blue one was also an interesting interaction and aspect of your game.
Prompt 4: The level I will be talking about is the last level. Although all the levels have the same win conditions, it was slightly confusing how each sprite worked because I wasn't sure if there were certain win conditions pertaining to them. On the last level, it took me a little bit to realize that I was forgetting about the sand win condition, so I had the boxes on the targets and thought I won. I then realized that I used the pickaxe incorrectly and blocked myself from removing the sand, so I had to undo at that part. The steps to get my blue sprite to the other side was also challenging because I had just learned how the yellow sprite worked and the gap that opened from the wall wasn't very intuitive for me. I think the most unique mechanic was the swapping of blue and pink based on the movement into specific walls. I chose this level because it was the most complex level in terms of the items used, however, I think the 3rd level was actually the hardest because of the ordering in which you have to move the blocks based on clearing the sand. I found that if I focused on how I might move the blocks onto the targets, a pattern of moving would be easier to see. This is in contrast to just pushing the blocks, moving the sand, and then looking at how I might utilize all the 'character' sprites. The design choice of the pickaxe removing the sand was very unique compared to a lot of the other games and added a 'satisfying' element to solving each level once all the sand was removed.