Over 56 rules were applied, and over 531 lines' codes. 

Hope you enjoy it!

StatusReleased
PlatformsHTML5
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
Authorqu1te
Made withPuzzleScript

Comments

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This game was honestly such an amazing concept! I loved this new take on a sokoban game. This game takes a traditional sokoban concept of moving blocks and adds a really great unique spin to it.

The game is basically sokoban but with words. The user starts with simple examples and those examples grow on each other eventually even making words into new things. But basically the area starts with letters jumbled and out of order. The goal of the game is to take these letters and make them into words. When you make the words a cool effect occurs and the words disappear. 

The gameplay is super awesome. The user's goal is to create words with the letters given but it is honestly much more than that. The satisfaction the user gets when they complete the world is awesome. Whether it be just a noise or an explosion that lasts multiple frames. It makes the entire process super satisfying. The designer really put thought into how the player feels when playing the game. There is noise when you move as well making you feel more sucked into the game. 

The blurbs in the beginning of each level really guide the gameplay. Although there aren’t specific instructions to the games the blurbs of text in between levels do help the user navigate controls in the game. These blurbs are just the user talking to the player but not even explicitly giving directions. You don’t even really know its a sokoban like game. This is all assumed. You learn early that the arrows allow you to move and the first word “HELLO” with just one letter out of place implies that you must move it into place. After your success the blurbs then say hi. And then say something welcoming you into the world. This “welcome to the world” quote allows you to then navigate the jumbled words on the screen to make these words. You then use the leftover letters to make other words. So even if the blurbs don’t give explicit directions they guide the user on what they are supposed to do through the game. This is really clever. 

From how I have described the game it seems like there aren't any obstacles. There are definitely obstacles in this game. There are two main movement obstacles. The first is when you hit a wall. When you hit a wall on any of the sides there is no moving that block off that wall. Because it is a sokoban game, your movement is only allowed to push blocks. This gets frustrating and forces you to be strategic about your moves. Another sokoban obstacle is moving more than one block at once. You are not allowed to do this which gets very frustrating. So if you by accident have 4 blocks making a square you can’t move any of them because there will always be a box next to it. This is another hurdle you have to navigate when moving letters. You have to be careful what you move and where you move it to ensure you can move after.

Overall this game was super creative. I love the new take on the sokoban game. It was super fun navigating the game and playing it!

This is extremely clever! It reminds me a lot of Baba is You and Scribblenauts which is a compliment! The puzzles are clever, but not too hard. It can also be expanded on so easily with different word functionality. The fact that the letters start as obstacles but then finding valid words removes them or condenses them surely will lead to great puzzles. 

All in all a VERY clever game that I would love to see a full build of in the future!

This game "Whoes World?" has great interaction between the rules and players' goals. It combined the Sokoban style with puzzle and adventure stories. It begins with a simple move to make a word at the beginning. The first scene was like a tutorial to teach players how to push the letter to form a word. The difficulty of each level was increasing smoothly. I do not feel overwhelmed when facing a new level. The adventure element was started at the third level. After the player successfully makes the correct word, it will become an item. At that time, the player's goal changed from making the letters in a straight line to pushing an item to the correct place on the map. Players are facing a different kind of puzzle at the same level. However, the rules of the overall game are still the same as before. Players push blocks to certain places to solve the puzzle. It creates continuity throughout the gameplay.

The text descriptions are clear between each level. They offer a great amount of information and connections between levels which makes the puzzle script game richer. Those texts are also great feedback to the players after they go through the level before. It is a part of the attraction to the players. It changes my feelings about the puzzle. The first 3 levels are more like a tutorial to teach players the basic operations and goals of the game. In level 4, a monster appeared. It moves when the player moves. The player's goal was to beat it. But the player must go through 3 locked rooms before meeting the monster. The enemy’s move was uncertain. It created some kinds of uncertainty. At each level, players do not feel like they are repeatedly doing the same thing. Instead, It provides new goals at every level but keeps the original rule. 

It implemented the engine feature amazingly. First of all, some of the levels are large and complicated. The UNDO method is really important since if the letter or object was pushed next to the wall by mistake, players are not able to move it away from it. Players will not want to restart the whole level so that the undo key is a necessary method in this game. Secondly, it used complicated rules to create different interactions between different objects. These rules made use of most of the functions of the game engine. There are at least four different factions in the “push” interaction. When a player pushes an item, it could disappear, move, not move or trigger actions. Thirdly, the sound effect of the game is carefully chosen. It gives me a brisk feeling when moving an object. Several different sound effects are very fit for those different actions.

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IGN 10/10

“Whoes world?” is an interesting take on a sokoban style game.  This game has very simple mechanics in all that the player is able to do is move around the play space and push blocks around.  In a normal Sokoban style game this movement of blocks would be done with the goal of moving around blocks such that you can get a particular block in a certain area of the playspace.  This game heavily differs in that there are many different blocks that need to be moved to particular spots.  How would the player know what block to move where you may ask, well this game is unique in that it uses spelling of words to create its puzzles.  The player is told what word is to be solved before the level and then they are given a playing field filled with scrambled letters that the player must rearrange to complete the level.   This game is impressively complex for a puzzlescript game and undoubtedly a lot of hard work went into designing the rules of the game to allow such complex level goals.  The way the game works is that the players goal is to remove all of the letters from the playsapce.  The player does this by making specific words out of the letters.  It is the games intention that the player finish the words in order of the challenge sentience that is presented before each level.  In this way the player knows what goal is to be solved.  There is a nice satisfying animation when the words are placed in the correct order, letting the player know that they have completed a word and the letters in that word disappear giving the player a sense of progress.  There are many mistakes that can cause the player to get stuck.  A prime example of this is pushing a letter to the corner of the playspace or clumping up the letters in a manner that makes it impossible to separate them out.  Luckily, puzzlescript has a built in undo feature that allows players to continue to solve the current puzzle if they make a catastrophic mistake, whether this is the intention of the designer to use or not is unknown.  Another note on the gameplay is that it doesn’t allow you to move multiple blocks at once, this causes the player to have to be much more strategic with their gameplay, as they will not be able to move big chunks all at once.  This is a particularly important decision to avoid players being able to get words all touching to remove them without completing the level properly.  The verbs of the game is simply to push, but this push is very important because it must be done very strategically to avoid getting trapped and make sure all of the letters in the playing field get to the correct spot. This format makes the player think much more than just having one goal for one block.  Notably, I don’t think there is anyway for the player to die, or have to respawn.a